Skip to main content
Workshops & Training

Learning by doing, not by watching slides

Practical workshops for game development teams and professionals. Every session is tailored — no off-the-shelf packages, no generic content.

A group of game developers working through a design exercise in a Brian Bartram workshop
The approach

What makes these workshops different

Tailored to your team

Every workshop starts with a short conversation about your team's context, experience, and what you want to get out of the session. Content is adjusted accordingly — not retrofitted from a template.

Practical and active

Sessions are built around doing, not listening. Exercises, discussions, and collaborative challenges are used throughout so that learning sticks beyond the room.

Remote or in person

All workshops are available in person or fully remote. Remote sessions use collaborative tools and are designed specifically for online delivery — not adapted slide decks.

Available sessions

Workshops

The sessions below are starting points — they can be combined, shortened, extended, or customised.

Participants sketching game mechanics on paper during a game design fundamentals workshop

Workshop

Game Design Fundamentals

A grounding in core game design principles — systems thinking, player experience, feedback loops, and design iteration. Suitable for developers, producers, and anyone who makes decisions that affect how a game plays.

Duration
Half day or full day
Format
Remote or in person
Audience
All levels, up to 20 participants
Tailored
Yes — content adjusted to your team
Enquire about this workshop

A workshop group discussion in progress, participants seated in a circle

Workshop

Inclusive Practice in Game Development

Exploring what inclusive practice looks like in a game studio — in the culture, the team, and the games you ship. Covers accessibility, representation, and creating environments where everyone can do their best work.

Duration
Half day
Format
Remote or in person
Audience
All studio roles, up to 25 participants
Tailored
Yes — adapted to your studio context
Enquire about this workshop

Flip-chart notes from a neurodiversity awareness session with a game development team

Workshop

Neurodiversity Awareness for Game Teams

A practical introduction to neurodiversity — what it means, why it matters for game studios, and what small changes can make a meaningful difference for neurodivergent team members and players alike.

Duration
2–3 hours
Format
Remote or in person
Audience
All roles and levels
Tailored
Yes — framing adjusted to your team
Enquire about this workshop
Custom sessions

Need something bespoke?

The sessions above are starting points, not a fixed catalogue. If you have a specific topic, audience, or format in mind, get in touch and we'll shape something that fits.

Previous custom sessions have included multi-day intensives, conference workshop slots, internal training programmes, and sessions designed for specific roles or disciplines.

Talk about a custom session
Workshop participants collaborating on a design challenge
A game design exercise in progress on a workshop table

Ready to book a workshop?

Get in touch to discuss dates, format, and what would work best for your team.

Enquire now