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What I offer

Services

Practical, experience-led support across consulting, training, workshops, and neurodiversity-informed practice — for game studios and professionals at every stage.

Participants in a Brian Bartram game design workshop

All services

Every engagement starts with a conversation to understand what you actually need. The services below describe what's possible — not a fixed menu.

Workshops & Training

Learning that actually sticks

Practical, hands-on workshops for game development teams. From game design fundamentals to inclusive practice and neurodiversity awareness, sessions are tailored to your team's context, experience level, and goals.

  • Half-day and full-day formats
  • Remote and in-person delivery
  • Custom content for your team
See workshops

Consulting

Strategic support, when you need it

Advisory and hands-on support for studios, publishers, and individual professionals. Whether you need a sounding board, a process review, or sustained consulting over time, I work alongside you rather than handing you a report.

  • One-off or ongoing engagements
  • Game design & development process
  • Team structure and working practice
See consulting

Neurodiversity

Building more inclusive studios

Supporting studios and teams to understand, value, and benefit from neurodivergent thinking — in their culture, their processes, and in the games they make.

  • Awareness workshops for teams
  • Process and culture review
  • In-game accessibility and representation
Learn more

Game Design & Development

Hands-on project support

Direct involvement in game projects — design review, documentation, playtesting facilitation, or embedded support during key phases. Useful when you need experienced eyes on the work itself, not just the team around it.

  • Design documentation & review
  • Playtesting & feedback facilitation
  • Embedded short-term support
Enquire
Project work

Projects and collaborations

A selection of projects I've worked with over the years.

Box art from Avatar: Frontiers of Pandora
for Massive Entertainment
Box art from South Park: The Fractured But Whole
for Ubisoft San Francisco
Box art from SimCity (2013)
for Maxis Emeryville
Box art from Dead Space 2
for Visceral Games
Box art from Star Wars: The Old Republic
for Bioware Austin
Box art from The Saboteur
for Pandemic Studios
Clients & partners

Organisations I've worked with

PROSA IT Trade Union (Denmark)
Ädelfors folkhögskola
Game Habitat
Autism Skåne
Unquiet Media

Not sure which service fits?

That's fine — most enquiries start with a conversation. Get in touch and we'll work out what makes sense together.

Book a free call