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Brian Bartram

mutagen13@gmail.com

310-709-0450

Senior World Designer                   Bioware Austin                                                     Feb 2010 - Current

Projects:

Star Wars : The Old Republic (PC MMORPG)

·       Implemented quests in HeroBlade toolset (a realtime, collaborative networked platform).

·       Multiplayer considerations were a major focus of design (instancing / phasing).

·       Strong focus on story, player choices have important ramifications.

·       Open world, streaming game development for the PC.

·       Created compelling gameplay within the structure of the Star Wars licensed IP.

 

Senior Game Designer               Pandemic Studios, Westwood, CA                       2008 - 2009 (2 years)

Projects:

The Saboteur (Xbox360 / PS3 / PC)

·         Senior Designer overseeing freeplay group consisting of 6 junior and mid-level designers.

·         My personal workload included 12 unique freeplay missions in addition to management and mentoring duties.

·         Experience includes

·      Lua scripting, both for missions and systems.

·      Open world, streaming game develoment.

·      Xbox360 and PS3 development environments.

·      Visual Studio, Perforce, Softimage XSI experience.

Non-Project Responsibilities

·         In late 2008 I instituted a mentoring program for Lua scripting at our studio, drawing from the EA University Curriculum but customizing for our particular implementation of Lua.  I continue to lead this program's weekly classes as the primary mentor and organizer.

 

Game Designer                     Savage Entertainment, Los Angeles, CA                       2006 - 2008 (2 years)

Projects:

Destroy All Humans 3 (PS2 / PSP)

Transformers : The Game (PSP)

Darpa - Real World Training Sim (PC)

Crises - DoD / Homeland Security Training Sim (PC)

Scooby Doo : Who's Watching Who? (PSP)

·         Created original concepts for levels including design doc, sketches, and 3d layouts.

·         Whiteboxed levels in 3ds Max.

·         Managed artists and programmers in producing levels. 

·         Scripted level logic in proprietary Sabertooth engine, LUA, and XML using Visual Studio.

·         Designed in-house tools, such as Visual Logic Editor and contributed extensively to the in-house Wiki.

·         Lead implementation of sound fx, subtitles, and localization.

·         Worked with VSS and SVN content management systems.

·         Worked with PSP, PS2, and PC development tools.

·         Experience working with Engines/Editors

o  Torque

o  UnrealEd

o  Source

o  Operation Flashpoint

                             

Environment Artist               GameWizards                                                              2005 - 2006

·         Modeled and textured assets for Unreal mod Monstersmash.

·         Imported, placed, and tested assets in UnrealEd.

·         Created Diffuse, Specular, Bump, and Normal maps.

                                  

President, Lead Video Designer              Mutagen Visuals                               2000 - 2006

·         Created Mutagen Visuals to provide video projection services for live events

·         Subcontracted for private events, theatrics, tradeshows, concerts, dance clubs, festivals, and more

·         Produced custom 2D and 3D graphics and animations for a wide range of corporate clients including Nike, Budweiser, the Majic Johnson Foundation, and more.

 

Education

 

Video Game Art and Design (BS)                   Art Institute of CA, LA                         2005 - 2007

·         Founded AICLA 3D Club in Winter of 2006 to address the need for

·         peer support and information sharing among AICLA students

·         Winner, Best of Quarter Award, Game Design and Gameplay

·         Winner, Best of Quarter Award, Advanced Level Design

                               

Computer Science (BS)                             Univ. of Georgia                                          1996 -2000

·         Degree includes 3 years experience programming in C++, one year of

·         Java, and four years working in the Unix OS

·         Member, Delta Epsilon Iota National Honors Fraternity

·         Member, Golden Key National Honor Society               

 

Clubs and Activities

 

·         Member, International Game Developer's Association

·         Member, Video Game Voter's Network

·         Member, ACM / Siggraph

 

 


 
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